Halo: Reach est un jeu vidéo de tir à la première personne développé par Bungie et édité par Microsoft. Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360.The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. [7], Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles. [96] Critics such as 1UP.com's Thierry Nguyen, the staff of Edge, GamePro's Matt Cabral, and others considered Reach the best Halo title yet. Noble 6 se voit alors gratifié d'une mission très particulière : transporter un artéfact, le Cortana, à l'origine d'une science inconnue que les Aliens recherchent activement. [97][113][114] The Daily Mirror's Kevin Lynch praised Bungie for introducing new gameplay mechanics like jetpacks without ruining the title's learning curve or game balance. When Emile is slain by Elites, Six remains behind to control the gun and shoot down an approaching Covenant battlecruiser, ensuring Autumn's escape. Some years later, Six's helmet remains on the grassy plains of a now-restored Reach with a ship landing in the background to bring new colonists to the planet. [61] Halo 2, Halo 3, and ODST were similarly leaked ahead of their planned release. [35] For Halo 3, Bungie had been forced to shrink parts of the game to fit the game engine's constraints,[33] but wanted to make Reach look better than its predecessors. [62] Bungie released a demo on May 24, 2011, featuring a single player level from the game's story mode, a multiplayer competitive map, and a cooperative firefight mission. The other current members include heavy weapons specialist and surviving Spartan-II Jorge-052, assault specialist Emile-A239, and marksman Jun-A266.[17][14][18]. Halo Reach est le 6e opus de la saga du très célèbre jeu vidéo FPS (First person shooter) Halo.
Halsey informs Noble Team that the Covenant forces at the relay were searching for important information. Ce climat d'impuissance constitue un puissant ressort de la tension tragique d'Halo Reach. [71], Several lines of tie-in merchandise were launched. The game includes standard multiplayer modes such as "slayer" and capture the flag, as well as game types new to the franchise. Jorge stays behind to detonate the bomb manually, sacrificing himself to destroy the super-carrier. Un Guide de survie fut rédigé pour préparer les joueurs. Reach supports player-versus-player multiplayer through split-screen on a single Xbox 360, local networks (System Link), and the Xbox Live service. Expand our audience beyond Halo fanboys. [13] Other included features are the "theater", where players can watch saved films of their games and take screenshots and video clips for posterity, and the file share, where players can upload their screenshots, films, custom maps, and gametypes for public viewing. Pour se faire, les soldats Noble prendront la voie des airs, afin de s'emparer d'un chasseur Covenant et de pouvoir rejoindre le Vaisseau Mère, un vaisseau gigantesque agissant comme une base mobile d'une envergure vertigineuse. The agencies were involved with Halo 3's marketing. "Reach, as a fictional planet, was just a great candidate [to] play around with. The HUD changes when the player pilots aircraft and spacecraft. Bien vite, l'Équipe Noble va faire une découverte à glacer le sang : les Convenants préparent une invasion sans précédent et ont pris de force une base militaire en vue de procéder aux débarquements des troupes aliens. Once the shield is disabled, they must transfer the core to a dropship; the Spartans must prevent this.
[25], After Halo 3, development studio Bungie created an internal team to work on Peter Jackson's planned Halo game, Halo Chronicles. [52] The game automatically collected statistics such as upload and matchmaking speeds, as well as game preferences; sorting out what Jarrard called "the more subjective anecdotal feedback" from emails, notes, and forums proved more difficult. Une fois encore 6 va tenter l'impossible et permettre au Pillar of Automn de prendre son envol, emportant avec lui le secret du Cortana.
The limited edition featured an artifact bag with story information, different packaging, and an exclusive set of in-game Elite armor. [36] Rather than scripting enemy encounters, they focused on a more open world or sandbox approach to battles. When the energy shield is depleted, the player loses health. Reach sold well in most territories, moving more than three million units its first month in North America. It would take place on the planet Reach, during a pivotal time in the war. Noble 6, non sans perdre tous ses équipiers au cours de diverses missions, arrivera à temps pour remettre le Cortana aux Hauts Officiers et Scientifiques. Le trailer d'annonce utilise une version modifiée de la piste Uphill, Both Ways de Halo 3 : ODST, réagencé par C Paul et Ivan Ives. Every interacting object in Reach produces two sounds for respective objects; for example, a Warthog vehicle that hits an armored Covenant soldier produces a crunching metal noise based on the two colliding elements. La fin de Halo Reach et le début de Halo : Combat Evolved coïncident parfaitement, puisque seulement un voyage du vaisseau Pillar Of Autumn relie la fin de Halo Reach (où le Pillar échappe de justesse à un croiseur covenant) et le début de Halo : Combat Evolved (où un abordage des Covenants oblige le seul Spartan II non détruit à fuir le vaisseau avec une poignée de Marines). Critics generally praised the game's graphics and sound, but the plot and characters were less positively received. Outre la série de jeux vidéo Halo, la franchise est cross-média depuis ses débuts [2]. [23] Bungie released the complete list of achievements for the game on July 30, including their titles, symbols, and requirements,[24] and completed Reach between the end of July and beginning of August 2010. Chronicles was eventually canceled and the team began working on a standalone expansion project—Halo 3: ODST—while another team, led by creative director Marcus Lehto and design lead Christian Allen,[26] worked on Reach. Le joueur est donc ammené à se démener... pour rien.
We definitely talked about different versions of how that was happening and different versions of ending [the game] cinematically, but I think the way that it ultimately ended up is just a really well-paced, significant and emotionally impactful ending. When a massive Covenant super-carrier joins the fight, Jorge and Six take part in a plan to destroy the super-carrier using a makeshift bomb.
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