When you do that the Migoto fix will kick in. Thanks. In fact, that would be worth an experiment- try turning PhysX On instead. So even uninstalling doesnt do anything, the shaders still run like they are there, except screen depth shadows of course. As always, thanks to all involved for this fix.Loved playing this game in 3D! For Black Flag , the engine received a variety of significant upgrades, including pre-baked Global Illumination, volumetric fog, dynamic weather, and dynamic foliage to name but a few examples. Assassins Creed Rogue. Soft shadows don't work and would give you this effect because there is no fix for them. It's all just a bit terrible.Our fix for AC4 posted above requires that you remove the default AC4 profile - it seems (from our experience with this and a few other games) that Nvidia are setting certain things up in the games profile to support the depth buffer (like how different things are stereoized or otherwise) that screws up 'normal' stereo rendering as well - so it's doubly bad. Become the most feared pirate in Assassin’s Creed IV: Black Flag then transform into the ultimate Assassin hunter in Assassin’s Creed Rogue. e.g. You're the best !!! My setup is similar to yours (i5-3570k @4.5GHz, 2x770SLI) but I don't see massive swings in FPS anymore, only some low FPS when looking at big vistas or something, or when a scene has 10s of people in it. Tried with and without SLI. Wow, in hindsight my post was really terrible. I'll take another look because I'm curious now. I'm running it off an SSD, and I've tried after removing the shaders folder. Given the brightness of the game, one may think Ambient Occlusion is an optional extra in Black Flag. Ubisoft's system requirements for Assassin's Creed IV: Black Flag scale well across a wide range of DirectX 9, DirectX 10 and DirectX 11 configurations, enabling players with older systems to enjoy the game. "Fix does not work" is not enough information. In Assassin's Creed IV: Black Flag, NVIDIA has leveraged DirectX 11 to enhance the 'High' God Rays option with tessellated, polygonal light shafts, which use less memory, and are faster to render, improving frame rates. Then just before I was about to post this I went back to the profile inspector and saw that the ac4 profile was still there so I removed the exe from it and added it to the AC2 profile and suddenly it was working. The best thing to do to notice this is to stand in the middle of Havana for a while and check back once it cycles to night. There was some discussion about the stuttering on the nVidia forums, but I can't remember all the details. The nvidia control panel also has a chache shaders option now, which I think they introduced for this game because of stuttering - try that. In my SSD experiments, I've been using a symbolic link from my main Steam drive (mechanical) to the SSD. Yes I have tried the uninstall. Returning to our original example, the following 1:1 comparison shows just how important AO is by comparing a HBAO+-shaded scene to the same scene with AO disabled: NVIDIA Percentage Closer Soft Shadows (PCSS) are an effective solution for developers wanting to add contact-hardening, realistic soft shadows to their games. In Assassin's Creed IV: Black Flag, the tropical locale ensures that it's bright and sunny for the most part, making the identification of HBAO+ somewhat trickier. The ctrl-alt-f11 and CM only work on certain profiles, which is why we move to AC2 so there is no conflict.For shadows are you running them at Very High (or lower)? Hello!Thanx for this great patch, because now game looks amazing in real 3D. You get a halo around your character, and lower depth and typically not much convergence. Hey, thanks for all your hard work. The biggest impact is felt when looking down from a vantage point – with a lower setting, the ground will appear bare, the cliffs less detailed, and the trees less leafy. Please enable Javascript in order to access all the functionality of this web site. It could easily be only your machine. There were clouds in the sky at the times I got to the night but I can check again. Incidentally, do the 3DMigoto changes affect the game when played in 2D? Cheers, Host you can delete the above message if you want(the one I am replying to now). Absolutely destroys Nvidia's pathetic attempt at a fix :) Related note, Txaa looks great in 3d. As with other recent appearances of PhysX in top titles, like Batman: Arkham Origins, each PhysX particle is further enhanced by our new Particle Shadow Mapping technology, enabling particle effects to cast shadows and self-shadow one another. This trainer may not necessarily work with your copy of the game. For Windows 8.1 64 Bit Update 1 you need to delete the dxgi.dll file that gets installed with the fix." Turning off Phys-x is one thing, as it only seems to be used for some smoke effects that are hardly noticeable anyway. Hi guys, I recently uplated my driver to the latest one. Sorry to have bothered you. In Assassin's Creed IV: Black Flag, Ubisoft uses Volumetric Textures to create Volumetric Fog in towns and other locations (the first instance of the effect can be seen after you acquire your initial outfit). But 3dmigoto does seem to make it noticeably worse. With the latest version using 1.2.54 (see above) you no longer need to change profiles. Game Setting #2: Disable Ambient Occlusion. Thanks for the replies and the great work! This will enhance a realistic lighting effect in your game mainly. Hard to tell in 2D, as there's a 60fps cap.-Setting SLI mode to AFR, AFR2, or SFI doesn't change this-This area reliably produces framerate drops under all circumstances-3d Migoto makes these drops significantly worse-It's not related to a shader, as removing all shader fixes doesn't change the drop-It happens regardless of the graphics settings3D38-35 - one card, no migoto38-28 - one card, migoto38-35 - two cards, no migoto38-28 - two cards, migoto52-32 - two cards, migoto, deleted all shader folders, all graphics settings on minimum2D60-58 - one card, no migoto60-47 - one card, migoto60-59 - two cards, no migoto60-47 - two cards, migoto60-48 - two cards, migoto, deleted all shader folders, Apologies for the weird formatting in the middle of that comment, seems it got mangled after copying from notepad (which I did because blogger ate my first attempt). For detailed explanations of each, and demonstrations of their capabilities, keep reading. Read through this guide to understand how to use NVidia Inspector:http://helixmod.blogspot.com/2014/08/guide-how-to-get-depth-bufferfake-3d-to.htmlSorry, but tweaking is part of the 3D Vision experience nowadays, if you want the best results. Reflection Quality: Adjusts the fidelity and visibility of reflections on the ocean, and on wet surfaces during rain storms. HBAO+'s added definition and clarity significantly increases image quality; should you wish to learn more about its inner workings, detailed information can be found on our HBAO+ technology page. Though I did notice disk IO was through the roof. The AO technique used and the quality of the implementation affect the level of accuracy of the shadowing, and whether new shadows are formed when the level of occlusion is low. Thanks for all the info. The test procedure is to stand just inside the cave facing outwards, and record the framerate while standing still (first number). Hi - I will update the instructions, but this is basically what you need to do:- Use "nvidia inspector" to do this. In a dark, shadowy game like Batman: Arkham Origins, HBAO+ could be easily seen at every turn. At sea, where the ocean bed isn't visible, things look even worse – if necessary, sacrifice any and all settings to enable reflections, so you can see scenes like the one below in motion. now the shadows are broken and i can´t get the 3d to work ok anymore any advice to get this game to work again.highly appriciated im so fed up right now with this tweaking. file type Trainer. I put a screenshot of the stars at night on the AC4 thread in the 3D Vision forum. Superior in all respects to other AO variants, HBAO+ is faster, more detailed, and more precise, eliminating the halo effect commonly seen when using older techniques. "8. You want PhysX *off*. Attaining this level of detail is no mean feat, however: in our pre-release build, which lacks the launch-day patch, a GeForce GTX 780 Ti was still some way from maxing the game out, having to drop from 4x TXAA to 2x MSAA to maintain 40 frames per second at all times. For Assassin's Creed IV: Black Flag on the PC, a GameFAQs message board topic titled "Does PC version have any mods ??? Lowering Environment Quality, God Rays, Shadows, Reflections and Anti-Aliasing a notch results in only minor image quality changes, which most players will be unable to notice during action-packed gameplay. Assassin's Creed : The Rebel Collection. Dialing back the setttings improves the average FPS somewhat but doesn't stop the stuttering / sharp fluctuations. @bo3bThe compatibility Mode version still has a value : it is much less GPU demanding than the true 3D. Hi Arioch. With the addition of HBAO+, PhysX, PCSS, DirectX 11 Tessellated God Rays, TXAA, and SLI support with near-perfect scaling, NVIDIA and Ubisoft have created the definitive version of Assassin's Creed IV: Black Flag. To learn more about 4K, check out our 4K Gaming editorial. Should work fine on 8.1 now. In addition to optimizing over 110 games, the free GeForce Experience application can automatically update drivers and profiles, record gameplay with ShadowPlay Beta, and can wirelessly stream PC games, including Assassin's Creed IV: Black Flag, to NVIDIA SHIELD, the ultimate gaming and entertainment handheld. As Ubisoft's video demonstrates, Volumetric Fog can be lit by multiple light sources, significantly increasing image quality. This opens a new window. 1. They are calling it Compatibility Mode, and it doesn't do true 3D, it does the type of 3D seen in Crysis2 and 3. It is easy to put checks into all fixes to see if stereo is active and then "not do" the fix (basically put and "if" statement in the code), but I did not do that. Now I wonder, do I still need to do this profile thing even if I don't have AC2 and I don't normally use nvidia inspector?Are you a teacher? Update on this for 10-25-14 version- uses new code base, and so there is no longer a dxgi.dll. In addition to utilizing an upgraded next-gen Anvil engine, which also powers Assassin's Creed IV: Black Flag on PlayStation 4 and Xbox One, the PC version supports resolutions up to 3840x2160, features higher-resolution textures and assets, and includes several PC-exclusive features developed by NVIDIA in concert with Ubisoft. Many thanks for the swift reply. I have problems with convergence in cutscenes and indoors but that's really just a minor issue, apart from that it looks pretty good. Transparencies are primarily used for foliage texturing in games, though they are used for chain link fences, some effects, and other minor game elements, also. This doesn't work for me I follow all instructions (am used to using these fixes) and the shadows are all broken, no matter how much i adjust depth or convergence the shadows render incorrectly, i used the latest fix version and have the game on Uplay, Ignore me, i am being an idiot, i got it to work, i was extracting as i normally do but didnt check that they were in a separate folder so the fix wasnt activated, sorry for being a dummy.great fix thanks very much, top work!
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